GAME
OF THE MONTH COLLECTION!
CASTLEVANIA: Circle of the Moon
(Konami,
So many game fans out there love the long running CastleVania series but
when it tries to go 3D, the games haven't had much luck, eh? Even the highly
anticipated 3D CastleVania: Lament of Innocence for the PS2 got mixed
reviews and it's already in the some of the discount bins out there. Sure,
I like playing these 3D CastleVanias myself but most hardcore fans want more
2D adventure/RPG's like the cult favourite CastleVania Symphony of the Night. "I say why wait?"
Konami has been releasing great 2D CastleVania games for the Gameboy Advance
for years now. For this GOTM I'm taking a look back at one awesome premiere
launch game for the Gameboy Advance. CastleVania: Circle of the Moon!
In this grand adventure game you play the role of Nathan Graves, a young man
who tries to help his Master and his son to prevent the resurrection of the
evil Count Dracula. Unfortunately they are too late and Dracula awakes to
siege control of
Before you fight the Count himself you have to survive his loyal minions that
range from endless undead warriors to Death himself. Nathan is prepared to
fight back with the traditional Belmont-style whip weapon plus he can also
gain experience, equip armour, and he can upgrade his gloves so he can grow
stronger with time. That isn't it for power ups though because you can even
collect various new cards over the course of his long adventure to spice things
up even more. The cards may not appear to do much at first but if you put
two sets of cards together then you can be able to create a unique special
effect. For example: the card of Salamander and the card of Mercury can give
you a flaming whip that increases your attack power. There are over a whopping
70 combinations to try out in all adding a tremendous amount of depth
for such a tiny Gameboy title.
Although the game play may sound a little complicated, learning the controls
is a breeze. You have the usual action, jump, and menu buttons found in most
action games so pro players should feel right at home with
Moving on to the game's graphics, COTM looks like a cross between CastleVania
Bloodlines (released for the Sega Genesis) and CastleVania Symphony of
the Night (released for the Sony Playstation
and Sega Saturn). The
characters are well detailed but they do appear a little cartoon-like at times
thanks to the black out lines plus a lot of them appear to be on the small
size which makes it harder to see on the small screen. You'll see some awesome
looking bosses throughout the castle like the giant twin dragons that fill
the entire screen to the huge Ram beast with its fiery background. Although
the game looks great, it also looks very dark most of the time and that's
not good on the eyes thanks to the original Gameboy Advance's poor non-back
lit screen. If you have a Gameboy Player or newer Gameboy SP or
DS then this dark issue isn't going to be a problem but owners of the
older GBA's are going to be in real trouble here. In other words the game
needs to be in perfect light all the time or the original Gameboy Advance
screen will just act like a mirror and you'll be lucky if you can see anything.
The music is a mixture of new and old stuff from previous titles as well.
If you're a diehard CastleVania fan like me than you'll easily recognize some
of the background sound tracks from past games like the music from the
When Konami first previewed their new CastleVania game for the then new Gameboy
Advance, I knew it would be something special and it didn't disappoint.
The game is great for fans of the series because its not only a challenging,
non linear game that will take weeks to finish but it also includes a little
of everything from all of the past CastleVania games. The game even has multiple
secret codes where you can enter new passwords once you finish the game that
adds to the replay value. Even though the two GBA CastleVania sequels (Harmony of
Dissonance and Aria of Sorrow) were fantastic games, it was Circle
of the Moon that originally got the ball rolling plus I actually prefer the
incredible card system to the other magic set ups in those other two games.
Circle of the Moon may not have the graphics and sounds to compete with those
found in Symphony of the
Night but if you're looking for a game that's just as deep, this
game comes highly recommend!
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