THE TOTAL RECALL DUD OF THE MONTH
COLLECTION!
DONKEY KONG
(Nintendo/Coleco,
1982)
Back before Nintendo
was making millions of billions of dollars with their mega popular home consoles
like the Nintendo Entertainment System (NES) they were only in the
software business and in 1981 they had one of the biggest arcade hits of its
day. So what is this game you ask? It was a simple little title called Donkey
Kong and it was an excellent example of a gaming classic thanks to its
challenging adventure aspects, simple yet very likable graphics, and charming
sound effects. Donkey Kong was a fairly big hit for this then new video game
company called Nintendo and they were ready to take it to the home market.
Instead of doing a home console version of the game themselves, Nintendo would
license Donkey Kong to popular toy company Coleco. Here is Nintendo's famous
Donkey Kong made for the then powerful 16-bit Mattel Intellivision.
Unfortunately, what should have been an awesome arcade translation would be
wrapped in controversy instead.
The story of this odd game takes place in a city filled with dangerous high
rise buildings and to make matters worse, some big age named Donkey Kong just
stole Mario's beautiful girlfriend Pauline away and escapes up a giant skyscraper.
Just like in the old black and white movie King Kong, Donkey Kong climbs up
the building to escape from his enemies but unlike King Kong there are no
airplanes or policemen to help you out here. Mario must try to rescue the
captured girlfriend from the big ape all by himself but that nasty Donkey
Kong will do anything he can to stop this angry plumber. The story isn't too
inspiring and the Intellivision version doesn't include any of the intermissions
from the arcade game but the idea was pretty good for the 1980's anyway.
The objective of Donkey Kong is simple, guide the Mario character up the screen
to reach Pauline who is held prisoner at the top. You can then save Pauline
by removing the 6 spikes of the second level structure (originally there were
8 in the arcade) and then the game just continues to repeat itself so you
can still go for the high score at least. Although that sounds easy enough
you have to watch out for the deadly obstacles like barrels and flaming shards
that get in his way. All it takes is one hit and you're done for!
Going for that high score is not very fun however when you can't even move
Mario that well. Let’s start out by talking about where this game really
falls apart. The Intellivision controller disc that Mattel gives you isn't
very responsive to being with especially for a intense action game like this
but if that wasn't bad enough your 'jump' motion is much slower and more sluggish
when compared with the smooth arcade game. Jumping is very important to the
game play here and its no fun when you have to struggle to perform 'what should
have been' a simple move.
That's not it for arcade changes unfortunately. Donkey Kong himself now looks
like a brown blob instead of a menacing ape throwing barrels at you. Mario
and Pauline don't fair much better either. Mario looks nothing the original
character you know and love plus Pauline is a boring flat shade of the pink
or blue and she doesn't even have any animations. The game still has some
of basic beeps for sound effects but the fun little background music is now
gone too. If you are expecting an arcade perfect translation here then you
are in for a big disappointment.
Donkey Kong for the Mattel Intellivision is easily the worse conversion of
this arcade classic that I ever played. If you think about it, the 16-bit
Intellivision should have been able to this type of game no problem, but let's
not kid ourselves here; it was clear that Coleco wasn't even trying. Coleco
would soon release their own video game console (the Colecovision) in 1982 to compete head
to head with the Atari 2600 and the Intellivision so guess what game they
would launch with their personal system: Donkey Kong of course! What better
way to sell your system then to have the superior version currently available,
uh? Was this Intellivision game created to be intentionally inferior, that's
hard to say? Maybe the programmer didn't know how to fully use the Intellivision
technology or maybe the game had to be released by a certain deadline but
any way you look at it, its clear that this title was so poorly done that
it shouldn't have been released like this in the first place. Donkey Kong
for the Intellivision looks horrible, it sounds awful, the game is a pain
in the neck to control, and most importantly it isn't very fun to play. "I
never thought I would ever say that about the legendary Donkey Kong!"
Conclusion: | |
DONKEY KONG |