![]() |
The
StarSoldier |
![]() |
Artist touch: The CG art shows a lot of marketable characters and a good scent of speed but no weapons. 49.99 well spend. Cover art rating: 8/10 |
Month it won:
February 2007 (Nintendo, January 1997) |
Special note: This
was the first full four player game for the Nintendo 64.
|
Introduction and Story: |
It took awhile but Nintendo finally released the big sequel to the Super Nintendo (or SNES) classic Super Mario Kart on the slightly more powerful Nintendo 64 console. Now Mario and his less popular friends finally get out of rehab and can start racing again in full 3D this time. The big question is though: is Mario Kart 64 worth getting for it's new weapons, mult-player maps, and more or is this just like Nintendo sequels like Yoshi's Story and totally suck super monkey balls? |
Controls and Game Play: |
The game
lets you pick from some of your favourite Nintendo characters, each one
differs in speed and power. The 8 characters are the returning Mario,
Luigi, Peach, Toad, Yoshi, and Bowser plus Donkey Kong and the evil Wario
make their debut here. Sadly Koopa Troopa and Donkey Kong Jr. are still
in prison so they have been fired from Mario Kart here. No big deal but
I thought I would point that out. |
Graphics and Sounds: |
|
The Bottomline: |
|
Although
some gamers may be disappointed that Mario Kart 64 does take away some
features of the SNES game, there is no denying the sequel here is a
blast to play. There is a lot variety playing the one player game because
you can either try to get the gold metals in the Grand Prixs or just
go for the best times in the Time Trials. Mario Kart 64 even lets you
save for best times and your previous patterns (or Ghost Save) to a
Controller Pak so you can study the tracks even more religiously instead
of going out on dates. Unfortunately you can't save these multiple ghost
files on the Wii version so there is a reason to stick with the N64
original but other then that both are virtually identical. |
Conclusion: |
|
*Battery back up game |
|