Introduction and Story: |
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The Turbografx-16 was definitely one of my favourite video game systems when I was growing despite how unpopular it was to the general public but lets face facts; the system had to fail for a reason, eh? If you want to witness one of the Turbo's most 'Epic Fail' then you have to look at this sorry combination of a change of scenery and absolutely terrible game play right here. |
The game play and bottomline: | |
To be fair I did try and give this game a chance before I gave a final opinion. This game here starts out well enough since the colourful graphics look fairly nice for an early 16-bit game and the music doesn't destroy the ear drums either. Even the game play doesn't seem too bad because the controls are decent and it's fun killing all these evil mutant fish. Things go downhill in a hurry since your so called all powerful attack submarine may be able to take some damage before dying but the thing is just way too damn slow. Your numerous enemies will either cover the screen and give little room to maneuver or they will shoot across it so quickly you'll have almost no time to react. It is way too %$^ing cheap! Thankfully there are power ups in the game but don't get too attached because you lose your all
goodies once your hit, which happens very often by the way. Again the graphics are rather good with a lot detail on the different fish and the backgrounds are solid too but there is no interaction with these stages so it's all a show. The music doesn't seem too bad at first but it does have a very low quality scratchy sound as well. In the end though a bit of good presentation isn't going to save overly hard disaster on a card. |
Here is my video playthrough and review of Deep Blue too! |
Conclusion: |
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DEEP BLUE |
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