The Total Recall
|Artist touch: OK, the muscle head cyborg looks cool and all in it's CG glory but there is nothing telling you this is a fighting game here, eh? Cover art rating: 6/10||
Month it won: June 2005
(Absolute, March 17, 2005)
|Special note: This game really sucked! ......Oh, you want more? OK, the game originally did get a lot of hype for being a Street Fighter-killer but in the end it just killed itself. Proof that graphics don't make a great game.|
Introduction and Story:
game Street Fighter II did a lot to liven the gaming industry
thanks to it's intense one on one fighting system and some very interesting
characters each with their own story. Sadly, many game companies were
shamelessly cashing in on the popular beat em up by copying the idea
for their own game. Rise of the Robots is one those games!
Yes, this is lame fighting game that bombed on the Super
Nintendo also comes to the 3DO
as well. I was really hoping since the 3DO was so powerful that it
would be able to save this series from disaster but just the opposite
Controls and Game Play:
like the SNES original it's still the same limited one on one
fighter as you can only control the lame blue cyborg during the game's
linear very story mode. You can play the other robots in the Versus
mode but because the game was so poorly programmed; one player must
always control the cyborg. This certainly limits what replay value
anyone would have here. Normally you would think that because there
are only 7 characters in the game that each fighter would be packed
with moves but all the Light, Medium, and Hard attacks all look the
same and each character only has one or two hard to perform special
Fortunately you really don't need to use any of these annoying and cheap special attacks anyway since you only have to have more health then your opponent to win a match. The game even has this strange feature where you just continue to attack the enemy they will just stay there blocking attacks and you can just wait out the contest. How lame is that? The 3D0 version also has a new feature where you have to cycle through some of same robots all over again just to prolong the story and the agony.
Graphics and Sounds:
Rise of the Robots has one selling point it would have to be the game's
stunning computer generated graphics. Standing still the visuals are
amazing. Unfortunately like I said before the game has very limited
moves and animations so everything doesn't run as smoothly as it looks.
Add to the fact that the game's static backgrounds and full screen
cinemas are boring beyond belief and don't help move the story very
well. Maybe I could forgive the programmers for producing some of
these kind of visuals, but this game wasn't the only game to use CG
graphics; take Rare's Killer Instinct for example. A great
CG fighting game with the total package of great graphics, excellent
music, tons of moves, and over 10 characters.
Rise of the Robots tries to cash in the fighting craze and they hired some great artists both in graphics and music but they just forgot to include the necessary programming and game play elements to make it a winner or even above average. Believe it or not this game is even worse than the dreadful Super Nintendo and Genesis versions thanks to the game's lack of in game music and story dialogue. Isn't this the all powerful 3D0: a system 32-bit machine that once cost 700 bucks because it was suppose to be way better then anything else on the market?! Rise of the Robots for the 3DO is such a waste.