Intro and story: |
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The game play and bottomline: | |
Just like most racing games you can edit your vehicle with different engines, parts, and even weapons with your winnings and that's cool but there's also a big problem with this. I go to a race and buy the car upgrade and some extra gas but all the computer are still faster then me and it's virtually impossible to catch up. It's frustrating and it turns into one big guessing game what you should spend your cash on. It's not like I want to keep coming back anyway since the graphics look like crap. Despite this whole futurist theme that's suppose to be here it doesn't look that advance at all thanks to the boring flat track design and repetitive stages and the generic midi rock music is lame. Although Moto Roader is one of the few 5 player weapon based racers on the system, I really hate facing the computer when you buy the wrong equipment here and being forced to restart. These awkward slow controls don't help much either especially since it takes forever to turn around on your early cars. It can be a fun party game if the other players know what they are doing and the later vehicles are faster and add to the intensity a bit in the end but I highly recommend you get something more advance and action packed like Dungeon Explorer, Halo, or Bomberman 93 for your get together's instead. |
Here is my 4 minute video review of Moto Roader too! |
Conclusion: | |
*600 points on the Nintendo Wii Moto Roader overall rating: 51/100 Find Moto Roader on eBay here! For 1 to 5 players Rated (E) for Everyone graphics: 4/10 sound: 6/10 gameplay: 6/10 replay: 6/10 -StarSoldier (Ryan Genno) 2008 See other Total Recall duds of the month |